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Book tips - Internet of Things

Internet of things


The Internet of Things (IoT) is a collective term for networked technologies that enable physical and virtual objects to work together. Humans and machines, but also machines among themselves, can thus communicate better and faster with each other. The Internet of Things fascinates experts and laypeople alike. No wonder, considering that it has the potential to fundamentally change our everyday routines and structures. But before that happens, there is still some groundwork to be done. The authors of the books featured this time look at the prerequisites for successful IoT implementation. They report on the beginnings of IoT, describe the underlying technology, evaluate IT platforms and ecosystems, verify trends and present business models based on the Internet of Things. This gives the reader an overview of one of the technologies that will have a lasting impact on our lives.

"We trust in God. Everyone else must be able to present data. " -William E. Deming

Source: E-3 Magazine - February 2019 issue


What Power My Refrigerator

What is my refrigerator doing on the net?

Whether a curse or a blessing: The Internet of Things is within reach and beckons with still elusive possibilities for revolutionizing everyday routines and economic structures. The two authors show how networking works, what opportunities it offers, and what disadvantages have to be dealt with. Because one thing is clear: The Internet of Things concerns everyone, and together we have it in our hands to shape the future. The book also includes a self-test that can help readers find out what entrepreneurial potential they have under the conditions of a networked economy.


IoT

Internet of things

How will the Internet of Things continue to change the world? This book describes the Internet from its beginnings to the current stage. This is the result of an evolution that will affect our lives in ways yet unimagined. This includes effects on the world of work, on living together, on transportation and services, on society and politics alike.


Gamification, digitalization and Industry 4.0

Gamification, digitalization and Industry 4.0

This essential explains how gamification, digitization and the Internet of Things are changing society, corporate governance and management. Future technologies are presented that were developed in the games industry and also have an influence on other industries, such as the automotive industry.


Internet of things

Internet of things

The Internet of Things is being touted as the new stage of digitization and the future of our computer-based access to the world: Invisible, smart, miniaturized and ubiquitous, gadgets and devices are expected to permeate our everyday lives. The networking of things through chips, tags and sensors is transforming our relationship to technology and giving things a new place in the world.


Development of an ecosystem model

Development of an ecosystem model

Against the backdrop of increasing digitization, the ecosystem-related implementation of solutions for the Internet of Things is becoming more and more important. Nevertheless, dealing with the successful implementation of an IoT solution is often neglected. The author addresses this gap and develops an ecosystem model for IoT solutions.


Working on the SAP basis is crucial for successful S/4 conversion. 

This gives the Competence Center strategic importance for existing SAP customers. Regardless of the S/4 Hana operating model, topics such as Automation, Monitoring, Security, Application Lifecycle Management and Data Management the basis for S/4 operations.

For the second time, E3 magazine is organizing a summit for the SAP community in Salzburg to provide comprehensive information on all aspects of S/4 Hana groundwork. All information about the event can be found here:

SAP Competence Center Summit 2024

Venue

Event Room, FourSide Hotel Salzburg,
At the exhibition center 2,
A-5020 Salzburg

Event date

June 5 and 6, 2024

Regular ticket:

€ 590 excl. VAT

Venue

Event Room, Hotel Hilton Heidelberg,
Kurfürstenanlage 1,
69115 Heidelberg

Event date

28 and 29 February 2024

Tickets

Regular ticket
EUR 590 excl. VAT
The organizer is the E3 magazine of the publishing house B4Bmedia.net AG. The presentations will be accompanied by an exhibition of selected SAP partners. The ticket price includes the attendance of all lectures of the Steampunk and BTP Summit 2024, the visit of the exhibition area, the participation in the evening event as well as the catering during the official program. The lecture program and the list of exhibitors and sponsors (SAP partners) will be published on this website in due time.